Projects
Game Dev
🏠 Homu Suite
A collection of utilities for Unity.
https://github.com/Teh-Lemon/Homu-Core
https://github.com/Teh-Lemon/Homu-Editor
https://github.com/Teh-Lemon/Homu-Shapes
Web
🍋 Lemon X Chrome Extension ❎
- Reverse image search with SauceNAO via context menu
- Translate selected text with Google Translate via context menu
- Adds toolbar button to quickly search MyAnimeList
- Redirects Twitter image URLs to the original size and quality version
- Download Twitter images as image files instead of Twitter’s jpg-large files
Download:
Chrome Web Store
Github
🌐 This website
- Built with Hugo.
- Based off the Mediumish theme.
- Hosted on Cloudflare Pages and Backblaze B2.
- Blog Articles
- Source code: https://github.com/Teh-Lemon/Blog
Old Projects
🏡 Living Room Scene
A living room scene put together to learn about working with PBR 3D assets, level design tools, lighting, shaders and post-processing. Made in Unity 2017 and Blender.
- More detailed blog post
- Custom Ambient Shadows for the Living Room scene in Unity
- VFX Collection for the Living Room scene in Unity
🧙♀️ Cute-Platformer-Game
A cancelled 3D platformer made in Unity 5 and Blender.
🗒 Defend Game
Defend your base from a meteor attack.
2D Game made with Unity 5 in C#
https://github.com/Teh-Lemon/Defend-Game
🍎 Dont Push! Game
Don’t let the junk food push you to the bottom!
2D Game made with Unity 4 in C#
https://github.com/Teh-Lemon/Dont-Push-Game
💻 Flappy Bird CMD Game
Command driven, turn-based version of Flappy Bird written in C++, rendered in the Command-line.
https://github.com/Teh-Lemon/Flappy-Bird-Command-Line-Game
🥁 Onset Detection Library
Created in C#, this can be used to detect onsets (the notes in a song) by using the Spectral Flux algorithm.
The Hamming Window Function is also used to reduce false positives.
Created for an undergraduate final year independent project.
https://github.com/Teh-Lemon/Onset-Detection
🚀 Retro Rocket Rampage Game
An offline multiplayer arcade racing game.
Created with C# and Microsoft XNA, in a team of 3 for a final year university project.
I was mainly responsible for the physics engine and procedural mesh generation.
Full details at: https://github.com/Teh-Lemon/Retro-Rocket-Rampage