How I over-engineered the wheel.
My solution for real-time ambient shadows for dynamic characters for my living room scene.
Locked in a room for a year.
A living room scene put together to learn about working with PBR 3D assets, level design tools, lighting, shaders and post-processing. Made in Unity 2017 and Blender.
Here’s a collection of things I learnt and made over the course of the project.